Introduction to Media Production is a primary source for students of media. Introduction to Media Production is the book that shows this intersection among the many forms of media, and how students can use this intersection to begin to develop their own high quality work.
Kindem and Musburger needed a book that would show students how every form of media intersects with one another, and about how one needs to know the background history of how film affects video, and how video affects working in a studio, and ultimately, how one needs to know how to put it all together.
Introduction to Media Production began years ago as an alternative text that would cover ALL aspects of media production, not just film or just tv or just radio. Michael is currently a senior artist at Certain Affinity in Austin, TX. Starting as an environment artist, Michael has worked on several titles for multiple platforms, at both Electronic Arts and Sony Online Entertainment. About the Instructor: Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Whether you prefer working in a traditional 3D Package, ZBrush, or a combination of the 2, there will be techniques you can use to get you a final game-res mesh with as little hassle as possible.
He also goes over many tips and tricks to increase your speed and accuracy while re-topologizing in Autodesk Maya. Michael also sets up a working file to show you how to re-topologize completely in Autodesk Maya utilizing high-res meshes, reference layers, and live meshes to either clean up previously created geometry or create new topology using polygon modeling tools. In ZBrush he primarily utilized 2 methods to simplify the sculpt: ZShpere Re-topology and ZRemesher. After getting the high-res sculpt organized and ready for rebuilding he goes into several different methods to re-topologize the sculpt. In this video, instructor Michael Pavlovich continues where he left off in part 1 to produce a low poly version of the cowboy character to use as a game-res asset. Companion CD included with the images from the book, Maya files to help build the character, AVI movies that show the modeling process in real time, and Mel scripts for installing a character modeling tool menu that can improve the user s workflow!"
With this book understand the building blocks of modeling, including quads, edge loops, normals, UVs, and mapping discover how modeling by formula eases the character creation process find out how to create a UV layout that makes texturing easier learn how to place joints and controls and skin your character so it deforms properly when animated. By the time you ve finished the book, you ll have created a figure that is textured, rigged, and ready to be animated.
The author presents an overview of modeling basics and then shows how to block out the body, shape body parts, add details, and create joints and controls using Maya 8.
Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting.